

In the League, OlliOlli World pits me against a group of other players to achieve the highest score. Once a player’s reached Gnarvana - which unlocks, fittingly, at the end of the game - there are other options for multiplayer skateboarding competitions: the Gnarvana League and the Gnarvana Portal. I can watch replays for the top scorers, too. But I can also watch replays of their runs, to see how they’ve approached these different levels and what tricks landed them their scores. Within each level, I can see leaderboard stats for other players - including a few close to my skill level, deemed my rivals. OlliOlli World showcases that creativity in its fairly expansive multiplayer and social elements as well. Wall-riding over a billboard held by giant bees

The world moves fast: In a matter of seconds you’re doing a stalefish grab over a friendly slime blob with a banana on its head, then wall-riding over a billboard held by giant bees. OlliOlli World’s wacky environments explode this fantasy to the nth degree: Stairs can be ridden down or soared over, leading into rails that wind like waterslides into ramps and halfpipes - all accessible with a flick of the thumbstick or trigger. The thing I love about skateboarding is how it lets me be creative with my body - to use the world around me in ways it wasn’t designed for. For me, it’s a nice concession from the controller-breaking gameplay of the first two games, but doesn’t eliminate the need for expert precision entirely. These range from things as straightforward as completing levels without using the checkpoint feature, to hurdles more wacky and challenging, like booping all the frogs along the course or completing a level in a single combo. But the scalability of scoring and challenges makes the game harder for players that want a more punishing experience.

The general objective is to simply survive each level, using checkpoints or not, before moving on to the next.
